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Pathfinding and Turn Order

A quick update to discuss some basic mechanics I’ve been working into my prototype. After setting up the grid I have implemented an algorithm which will count outward from a selected grid space and count outward taking obstacles into count. I will be using this algorithm to count spaces characters can move within the grid as well as measuring distance for attacks. I’ve also created a basic system to track the order of teams in anticipation for turn order in the game. My plan is to use a squad based turn system akin to the X-COMĀ games as opposed to the classic final fantasy or dungeons and dragons approach to turns.

My next goal is to have a character on a grid space be selected then and have the ability to move between a set number of spaces.